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who we are
The most recent and best description
comes from an article written by Tina Paas for the Ottawa Film Festival.
In an industry where the best bet is a safe bet, bolexbrothers
studio is an anomaly. Flourishing in the shadow of so many sanitized conglomerates,
the Bristol based studio is passing up the tried and and true techniques
for the chance to test out new styles and bizarre concepts. Their subject
matter, like their techniques, verge on scientific experiments; every
film has the effect of peeling back the skin and exposing the guts of
life, leaving the viewer both enlightened and a little queasy.
The studio emerged out of a desire to be different, a pirate enclave outside
the boundaries of the world of film and animation. Founded by Dave Borthwick
in 1983, the bolexbrothers began as a small group of freelancers who honed
their skills working primarily in the live action industry. Borthwick,
then working as a cameraman for the BBC, teamed up with fellow cameraman
Dave Riddett and Nick Upton, a natural all rounder with a
penchant for pixilation. The trio were brought together by a nagging dissatisfaction
with the terms and conditions that went along with the industry. Our
shared interest wasnt in animation per se, says Borthwick,
it was more a frustration of having to work as specialists in film-making
when in fact our interests were much more in the whole process from the
conceptual through to directing, shooting and editing. The fact that Ive
ended up working in animation is due more to an unfailing fascination
with the way film works. Animation would have the most appeal for
in it one could dissect and manipulate the minutiae in action, costume
and set and each individual frame of film.
Armed with a little more than intent, a pioneering spirit and naturally,
a Bolex camera, Borthwick and his company began experimenting with various
animation techniques in the form of very low budget short films
set to music. Out of these early films came a keen interest in combining
live action with stop motion. Live action and stop frame animation
seem to lie at opposite ends of a pretty broad spectrum and Ive
always been fascinated by that no mans land in between
the two. A friend of Borthwicks at the BBC heard about the
techniques that they had been using and approached Borthwick to do a 10-minute
piece for network television. The short came in the form of Tom Thumb,
a dark little number loosely based on the 400-year old fairy tale. The
story was a perfect vehicle for their burgeoning style, in that it contained
both fiction and fantasy and loads of eccentricities. Appropriated throughout
the centuries, the tale could at once contain wizards, fairies, kings
and queens and had wee Tom sporting girdles & big hats, falling into
lakes and puddings, being swallowed by cows, maimed by spiders and ingested
by snakes. While there was no end to the scenarios, each tale was unified
by a strong message - it was tough being a tiny guy in a big mean world.
Keeping this in mind , Borthwick gave his rendition a more modern twist;
little Tom is helpless against an ugly, far less pastoral, far more industrial
world, where shifty bureaucratic misters, in a quest to leave no rock
unturned , swallow Tom whole and spit him out. Unfortunately, the short
didnt do so well on television, due to the fact that it was a
little too grotesque for the slot they assigned it (Christmas).
However, it did put the studio on the map in terms of garnering interest
from the animation community and the festival circuit. A year later the
BBC approached them to remake Tom Thumb as a feature length: The Secret
Adventures of Tom Thumb.
So how does a relatively unknown studio, with only a few short films under
its belt, deal with the prospect of creating a large film within
a much larger time frame? Ordinarily, this would seem like a daunting
feat, where noble artistic intentions are sacrificed to those intimidating
high powers and big bucks. But Borthwick and his team hold on to their
relatively unorthodox beliefs and the organic manner of film making that
fueled their earlier projects. While the need for equipment necessitated
the need for a larger studio the staff only increased by a handful. Borthwick
continued to hire on people who were extremely interested in numerous
, if not all aspects of film making. Its an exciting way of
working because it creates an environment in which ideas are stimulated
and drawn from all quarters, making for a a much richer end result, something
that is greater than the idea that you started with. As director
of
the project he sought to provide inspiration to his crew rather than becoming
a taskmaster. cont:
Creative energy and expertise need to be reciprocal and mutually
inspiring on all levels of production. It seems pretty obvious that any
director whos entirely dependent on the crew to realize the film
is seriously compromising the eventual vision they might have had.
This free and easy manner of working with very little interference was
aided by the fact that funding came from many companies, thus breaking
it up into less worrisome amounts. After the initial start up funds provided
by the BBC, the studio found it easier to attract other funding bodies.
Support came from Manga Entertainment and La Sept TV in France as well
as more unconventional sources such as John Paul Jones of Led Zeppelin
fame who just liked the project and fellow business partner
Richard Hutchison. The crew worked for 18 months and squeezed out a most
bizarre film, which combined pixilated live actors with stop motion -
a twisted trick where the inanimate was coaxed to life while the living
were reduced to freezing their movements frame by frame. As in the initial
short, the film explored the plight of the underdog and the shady, sweaty,sourly
decaying side of life.
The film was weird. It commanded attention. It became, and remains, the
studios calling card. However the interest it gathered from a particular
part of the industry was wholly unexpected. Shortly after the film was
completed Borthwick was approached by a slew of ad agencies interested
in using the studios gritty style to entice the masses. With the
commercial work, the studio was able to access a larger audience , one
that was initially turned off by the failure of the Tom Thumb Christmas
short. It also started a snowball effect; the commercials attracted new
talent who joined the studio to make short films, which were completely
funded by the income from commercials. It was a very productive couple
of years, where, in between commercials for Nestea, Coca Cola and Budweiser,
they produced such award winning-films as Mike Booths The Saint
Inspector (1996), Martin Davies Keep in a Dry Place and Away From
Children (1998), and Paul Davies How Do You Feel. These short films
portray a world filled with both cacophony and monotony, where the characters
struggle with various forms of confinement, be it sexual, social or physical.
The animation is treated with reverence; highly detailed, almost graceful
movement and precise timing characterize the films.
The quality of the films produced during this period raised the profile
of the studio; suddenly they were being mentioned in the same breath as
fellow Bristol based company Aardman Animation. However, while their mediums
were similar, their styles were so vastly different that there were no
competitive worries. In fact the two studios have formed a a somewhat
interesting arrangement out of their proximity in style and locale. The
bolexbrothers perennially interested in uncharted waters grant new directors
the chance to try out their various skills ( and produce some beautifully
complex films) before settling in to a more specialised role at the much
larger Aardman (if they so choose) On the flip side , many freelancers
have been known to return to the studio after a stint at Aardman to work
on their own projects.
And whats the future? Advertising is a fickle market and the studio
is currently experiencing a bit of a slump in that area, However, the
time has been spent putting together ideas for more short and feature
length films. The studio is currently working on a project with a company
in France; a feature based on the cult puppet film series Magic Roundabout,
originally created in the 60s by Serge Danot. Always creatively
flexible, they are also exploring the realm of interactive film and CGI.
Styles may change, but the focus remains the same: I think good
ideas shine through, even if production values are a little rough around
the edges, whereas a weak idea can have as much money as you like thrown
at it to tart it up, but its still a weak idea, and wont really
engage the imagination. Rising from their humble beginnings, the
studio is now recognised for their resourcefulness and their sincere attempts
to push the boundaries of animation. The quality of their films and their
innovative outlook will ensure a prosperous future and will no doubt influence
a whole new generation of filmmakers
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